I paid my 7.5 year Patent Maintenance Fee

A state authority decides who owns what. The only reason anybody owns anything is. The state authority says. This person owns this property. The state authority will take this person’s side in any dispute over property rights.

On October 20, 2015, the USPTO issued to me a U.S. Patent No. 9162137 for my invention. My invention is the apparatus and method for playing a comparing-card game belonging to a Finnish 27 ™ family of table-card games. The invention is my intellectual property. The state authority says. I own this property. The state authority will take my side in any dispute over property rights.

In exchange, I must keep the patent active. I must pay three maintenance fees. A first maintenance fee was due by no later than three and one half years after the issue date. Three and one half years after the issue date was April 20, 2019.

The state authority allows patent holders to pay maintenance fees up to six months in advance of the due date. A six month grace period follows the due date. During the six month grace period, the state authority permits patent holders to pay maintenance fees plus an additional late charge.

Let us suppose. I didn’t pay the maintenance fee. Let us suppose further. I allowed the six months grace period pass without paying the maintenance fee plus the additional late charge. In that event, the patent would expire. The invention would be public property. I would no longer own this piece of intellectual property. I still wanted to own this piece of intellectual property. For that reason, I paid the maintenance fee. I had the ability. I am grateful.

A second maintenance fee was due by no later than seven and one half years after the issue date. Seven and one half years after the issue date would be April 20, 2023. I paid it. I had the ability. I am grateful.

A third maintenance fee is due by no later than eleven and one half years after the issue date. Eleven and one half years after the issue date will be April 20, 2027. I have not paid this third maintenance fee.

That’s the big news. The patent is active until at least October 20, 2027. Let us suppose. I pay the third maintenance fee. In that event, the patent would be active until sometime in 2034.

I added a new page. I simplified the website menu.

Content Safety

HERO

2022

I checked my email today. I had the ability. I am grateful. I found. Philip Knight sent me a message. It appears. Philip Knight is chief content manager at Sur.ly. Sur.ly rates website content safety. In the message, Philip Knight stated. I am happy to inform you. The finnish27.com website has been awarded by our system as one of the safest websites to be recommended for users in 2022!

The award consists of a bit of HTML code. I copied the HTML code. I added a new web page to the website. I pasted the HTML code into the new web page. The award now appears on the new web page. The new web page has a title. The title is Awards. I added a link to the Awards web page to the website menu.

The website menu contains links to the public web pages of the website. These links include a link to the Play web page. The first step in playing any game is. The players must agree upon a predetermined set of game rules. On five webpages, I have described the predetermined sets of game rules for five card games belong to the Finnish 27 ™family of table-card games. On one web page, I described the general set of game rules for all card games belonging to the Finnish 27 ™ family of table-card games. Previously, links to these webpages appeared in the website menu. These links made the website menu appear cluttered. I have moved these links to a submenu. The submenu is accessible under the link to the Play web page in the website menu. I simplified the website menu. I had the ability. I am grateful. The website menu now looks neat.

I added a few pages to the site.

I added a contact page. The contact page enables people. People can find my email address.

Some time ago, I added a web app to the Google Play store. The web app enables people. People can play games belonging to the Finnish 27 ™ family of table card games on their Android mobile devices. Recently, the Google store added a new requirement. The new requirement is. I must have a privacy policy. Privacy policy must explain. What information if any, is collected by my web app? What does my company do with the information? In order to comply with this new requirement, I posted privacy policy page on this website. The privacy policy page enables people. People can find my privacy policy.

I updated my web application.

Thank you for being a wonderful person.

I and my partners at uhostfull.com are hosting a web app. The web app enables players to do the following.

  • Select a family of table card games to play from a group of two families consisting of the Finnish 27™ and Big Slick™.
  • Select a game to play from a group of five games belonging to the selected family.
  • Play the selected game.

The web app is hosted on a service uhostfull.com. For that reason, people can now play with this app without the need for downloading an app to your desktop or mobile devices. I thank my partners at uhostfull.com for making this possible.

The group of five games consists of a 21-24-27 game, a poker-like game, a blackjack-like game, a baccarat-like game, and a no-bust game. Each game has a predetermined set of game rules.

I have modified the predetermined set of game rules for the 21-24-27 game. Previously, the dealer used a six-deck shoe. Now, the dealer uses a single deck of playing cards. The rule change increases the house edge to about 1.2%. High-speed simulation results indicate. The game is impervious to attack by advantage players. Advantage players attempt to use card counting, betting, and playing strategies to turn the odds of a casino card game in favor of the player.

I decided. The poker-like game has a better change of succeeding in a casino environment as a carnival style game. A carnival style game is a side game. It appears. Some casinos offer people the opportunity to play carnival style games. Carnival style games must justify their existence on the casino floor. To do so, carnival style games must bring in at least as much money as the well established games such as Blackjack, Baccarat, and Poker. However, carnival style games are not usually the main attractions on the casino floor. Carnival style games attract less action. However, carnival style games have a higher house edge. The higher house edge enables carnival style games. Carnival style games can compete with the well established casino card games. I think, believe, and expect. A house edge of about 3 to 5% is appropriate for a carnival style game.

I have modified the predetermined set of game rules for the poker-like game. Some player hands win the game for the player. These player hands are winning player hands. Certain winning player hands consist of a predetermined combinations of cards. The dealer pays the player a bonus payout for these winning player hands. Previously, the dealer paid the player a bonus payout of two to one odds on the game wager for a 8-9-10 hand. I changed the bonus payout to one to one odds on the game wager. Previously, the dealer paid a bonus payout of two to one odds on the game wager for a 9-9-9 hand. I changed the bonus payout to one to one odds on the game wager. Previously, the dealer paid a bonus payout of two to one odds on any five card hand with a numerical value of twenty-seven. I changed the bonus payout to one to one odds. Previously, the dealer paid a bonus payout of one to one odds on the game wager for an ace and a king in any order. This bonus payout remains the same. Please understand. The normal payout for a winning hand is one to one odds on the game wager. The dealer adds the bonus payout to the normal payout. Accordingly, the total payout for these winning player hands is two to one odds on the game wager. The effect of the changes is. The house edge increases from about 1.4% to about 3.4%. High-speed simulation results indicate. The game is impervious to attack by advantage players.

Let us suppose. You have read this far. In that event, you have been generous with your time and energy. Thank you for your generosity. Your generosity is an inspiration. You inspire me. I wish us happiness and good health. I offer you my best regards.

To launch the web application, click on the link below.

Play Now!

I listed my Patent for sale with Tynax Patent Brokers and with a new eBay ad.

I have listed US Patent 9162137B2 for sale with Tynax Patent Brokers.

Thank you for being a wonderful person. I have consulted with a patent broker. The patent broker informed me about the realities of the patent market. A patent is a right to exclude others from practicing an invention without a license. It is a right to go to court and bring a lawsuit against an infringer. It is a weapon of litigation. The patent broker stated. He has been a patent broker for over fifteen years. In that time, he has never seen a company buy a patent, because they admire the technology or want to build a product that incorporates the patent invention. Companies view patents as weapons of litigation. They hold a stock of patents aimed at their competitors in the same way the U.S. and Russia have nuclear weapons aimed at each other. A company does not need to buy a patent to incorporate the patent invention into its product. Let us suppose. A company does practice a patent invention without buying a license. In that event, it is infringing on the patent. But most large corporations just go ahead and infringe away because they calculate. They can likely out muscle the patent holder in court. These companies have a duty to shareholders. Their duty is. Maximize revenue and minimize expenditures. For that reason, they will not buy the patent or pay a licensing fee unless they are forced to do so. The motivations of buyers are. Patent holders can collect back royalties from infringers. Let us suppose. A patent is nineteen years old. In that event, the patent holder could potentially collect nineteen years of back royalties. Let us suppose. A patent is one year old. In that event, the patent is rarely if ever going to have enough infringers to justify any interest from a buyer. So what I am hoping is. Companies will. See my invention. Adopt my invention. Incorporate the patent invention into products. Sell products on a large scale. Make a boat load of money doing so. After ten or more years, I can sell the patent. At that point, the new patent holder can go collect royalties from infringers. The new patent holder can make licensing deals.

Most patents sell for about the price of new car. Something in the range of 25000 to 50000 USD. Occasionally, a patent will fetch the price of luxury car. Something in the range of 50000 to 100000 USD. Please understand. This patent is not most patents. In the state of Nevada alone, comparing card games belonging to the Blackjack family of table card games bring in about one billion U.S. dollars per year for casino operators. Comparing games belonging to the Baccarat family of table card games bring about the same. People love to gamble. The money making potential of this invention is truly staggering.  For more information, visit tynax.com.

I posted my Patent for sale in a new eBay advertisement.

The new eBay advertisement replaces an older eBay advertisement. I was having a problem editing the older eBay advertisement for some reason. I contacted customer service at eBay. I was told. My advertisement exceeded my pricing limits. Maybe all I needed to do was come down on the price. In any case, I eventually decided. I should replace the old advertisement with a new one. The eBay item number of the new advertisement is 125148623076.

Let us suppose. You have read this far. In that event, you have been generous with your time and energy. Your generosity is an inspiration. You inspire me. The existence of one totality makes possible an infinite number, diversity, and variety of myths. It’s the way that things appear to be. Optimism correlates with happiness and good health. Have the highest esteem of yourself and of your world. Our minds have the power. We can cause things to manifest. Choose to manifest infinite abundance. I wish us happiness and good health. I offer you my best regards.

Rewrite

I noticed. A person visited the site. The person looked at a web page. The web page contained text. The text described game rules. I decided to take a look for myself. I found. The text was in need of a rewrite. There were some errors in the text. Some of the sentences were just too long. Aside from the errors, the text made sense to me. However, the text did read a bit like computer code. For that reason, I rewrote the text. Shortened the sentences. Made the text easier to comprehend. Communicated more effectively. I had the ability. I am grateful.

Something Amazing is Happening!

Thank you for being a wonderful person.

Suppose. A host wishes to entertain guests. Suppose further. Guests desire to play card games. Suppose still further. The card games belong to the Finnish 27 ™ family of table card games. In that event, the host must provide at least one deck of Finnish style playing cards.

I enable the host. I partner with Makeplayingcards.com. Together, we offer a product. The product is a physical product. The product is a deck of Finnish style playing cards. The deck of Finnish style playing cards is for sale in an online store. The following is a link to the online store. Thank you to all of the people at Makeplayingcards.com. Your generosity is an inspiration.

The Finnish style deck of playing cards includes fifty-four playing cards. The fifty-four playing cards consist of thirteen ranks of each of four French Suits plus two jokers. Each playing card has the same size. The width is 63mm (2.48 inches). The length is 88mm (3.46 inches).

The Finnish style deck of playing cards also includes an instruction booklet and a custom tuck box. The custom tuck box contains the Finnish style deck of playing cards and the instruction booklet. I have a trademark. The trademark is Finnish 27 ™. The custom tuck box has six sides. I printed Finnish 27 ™ on two sides. I branded the custom tuck. The condition of the Finnish style deck of playing cards is new.

Imagery appears on each playing card. I designed the imagery myself. I searched the public domain. I found photos. The photos were of portraits. The portraits were of royalty. The royalty is important to Finnish history of the 16th and 17th centuries. I required suitable playing card imagery for the face cards. I used Photoshop. I altered the photos. The altered photos were suitable. Thank you to all of the people at Adobe. Your generosity is an inspiration.

A electronic version of these physical playing cards exists. The electronic version of these physical playing cards appears in a web application. The web application enables people. People can select a card game from a set of card games. People can play the selected card game. The set of card games belongs to the Finnish 27 ™ family of table card games. The following is a link to the web application.

A set of playing card images appears in the web application. A set of playing card images appear on the physical product. The sets of playing card images are the same. People can use the web application. For that reason, people can preview before buying. Alternatively, the online store enables people. People can preview before buying. I am writing this post on May 5th, 2021. At this time, the sale price is forty United States dollars and ninety-five United States cents.

I wish us happiness and good health.

Best Regards,

Kevin Michael McDaniel

The people at Makingplayingcards.com asked me to make an icon for my online store. I used Adobe Sparks. I made the above icon. Thank you to everybody at Adobe. Thank you for your generosity. Your generosity is an inspiration.

I Published Game Rules for 21-24-27

I invented one card game that is possibly the easiest to understand and funnest to play out of all the comparing card games belonging to the Finnish 27 family. The name of the game is 21-24-27.

The game is played using a 6 deck shoe. Each deck is composed of thirteen ranks of each of four French suits, and two jokers. Total number of cards in each deck is equal to 54. 54 divided by 2 equals 27. For that reason, I consider this deck composition to be the Standard Deck Composition for comparing card games belonging to the Finnish 27 family.

Each playing card bares Finnish style of indicia. Indicia are markings signifying rank and suit of any given playing card. Finnish style of indicia represent the suit of each playing card with markings selected from a group of markings consisting of the four French suits. The four French suits are spades, hearts, clubs, and diamonds. With the exception of the Jokers, the Finnish style of indicia represents the rank of each playing card with markings consisting of numerals. The numerals are 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, and 13. The ranks are King, Queen, Jack, and Ace are signified by the numbers 13, 12, 11, and 1 respectively. Jokers bare no numerical markings.

Each playing card has a numerical value. Numerals printed on a playing card represent the numerical value of the playing card. Aces can be both high and low. High aces have a numerical value of 14. Low aces has a numerical value of 1. Players count an ace as a high ace whenever doing so would not cause the player’s hand total to exceed a numerical value of 27. A soft hand is hand that does includes a high ace. Players count an ace as a low ace whenever counting the ace as a high ace would cause the player’s hand total to exceed a numerical value of 27. A hard hand is a hand that does not include a high ace. Jokers have a numerical value of zero. All other playing cards, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2, have numerical values corresponding to their numeric markings. Accordingly, the numerical values of the playing cards in a 21-24-27 game correspond to the ranks of the playing cards in a poker game.

21-24-27 is essentially a two player game. One of the players acts as the dealer. For the player, the object of the game is to win a game wager. The player wins a game wager by correctly betting that the outcome of the game will be the player’s hand wins.

Agreeing upon the predetermined set of game rules specified for the game is the first step to playing a game of 21-24-27. The next step is for the player to make a game wager. The player must make a game wager that is within posted table limits. The dealer deals two initial hands. The two initial hands consist of a player’s initial hand and a dealer’s initial hand. Each dealer’s initial hand consists of two playing cards. Each player’s initial hand consists of at least two playing cards. All playing cards are dealt face up.

A hand consisting of an Ace and a King is called a Finnish 27 hand. The Ace and King in a Finnish 27 hand may be dealt in any order and may bare any suit markings. The Finnish 27 hand is a predetermined-winning-complete hand. If a player is dealt a Finnish 27 hand, and if the dealer is not dealt a Finnish 27 hand, then the player wins the game. All the dealer could accomplish by playing the dealer’s hand is make a dealer’s hand that has a lower value than the player’s Finnish 27 hand. Accordingly, the dealer does not play the dealer’s hand. Conversely, if the dealer is dealt a Finnish 27 hand, and if the player is not dealt a Finnish 27 hand, then the dealer wins the game. All the player could make accomplish by playing the player’s hand is make a player’s hand with a lower value than the dealer’s Finnish 27 hand. Accordingly, the player does not play the player’s hand. If both players are dealt Finnish 27 hands, then the outcome of the game is a stalemate. If neither player is dealt a Finnish 27 hand, then the players take turns playing their hands. The player acts first.

Like all comparing card games belonging to the Finnish 27 family of table-card games, 21-24-27 is a target-numerical sum game. The target numerical sum game is a game wherein; playing cards have numerical values and players take turns attempting to acquire a hand of playing cards with a numerical sum value of as close to a target value as is possible. In the case of 21-24-27, the target hand value is 27. In Blackjack, the target hand value is 21, and in Baccarat the target hand value is 9.

If the optional rules do not force the player to play the player’s hand a certain way, then the dealer consults with the player for a decision on how to play the player’s hand. The player chooses from a group of two options consisting of stand and hit. If the player stands, then the player’s hand is complete. If the player hits, then the dealer adds one additional card to the player’s hand. If the player’s hand total exceeds 27, then the player loses the game. If the player loses the game, then the dealer collects the player’s game wager.

If the player does not lose the game with a player’s hand total of greater than 27, then, after the player stands, the dealer plays the dealer’s hand. Both cards in the dealer’s initial hand are dealt face up and therefore exposed to view by all players. The dealer plays the dealer’s hand according to a predetermined strategy. For that reason, it possible for the players to know how the dealer will play the dealer’s hand, before the player has even taken the player’s turn. The predetermined strategy specifies a target numerical sum value for the dealer’s hard hands, and a target numerical sum value for the dealer’s soft hands. If the dealer’s hand total is less than the specified target, then upon the dealer’s turn to play the dealer’s hand the dealer must hit. If the dealer’s hand total is at least equal to the specified target, then upon the dealer’s turn to play the dealer must stand. The game rules for 21-24-27 specify a target of 21 for the dealer’s hard hands, and a target of 24 for the dealer’s soft hands. Accordingly, the name 21-24-27 refers to the targets specified for the play of the dealer’s hand, 21 and 24, and the target specified for the target numerical sum game, 27.

After both players play their hands, the players determine the outcome of the game by comparing hand values. The hand closest to 27 without going over wins, and ties are a stalemate. After the players determine the outcome of the game, the dealer resolves the game wager. If the outcome of the game is player’s hand wins, then the dealer pays the player 1:1 odds on the game wager. If the outcome of the game is dealer’s hand wins, then the dealer collects the game wager. If the outcome of the game is a stalemate, then the dealer returns the game wager to the player.

The rules for 21-24-27 that I published include optional rules. The optional rules force the player to play the player’s hand a certain way under certain circumstances. The effect of these forced plays is to minimize the amount to time the dealer must spend consulting with the player for a decision on how to play the player’s hand. Thereby, game play is made faster. Upon the dealer’s turn to play the dealer’s hand, the dealer will either stand or hit. The dealer plays the dealer’s hand in accord with a predetermined strategy. For that reason, it is possible to know whether the dealer will hit or stand. If the dealer’s initial hand is a hard hand, and if the dealer’s initial hand total is less than 21, then the dealer will hit. If the dealer’s initial hand is a hard hand, and if the dealer’s initial hand total is at least equal to 21, then the dealer will stand. If the dealer’s initial hand is a soft hand, and if the dealer’s initial hand total is less than 24, then the dealer will hit. If the dealer’s initial hand is a soft hand, and if the dealer’s initial hand value is at least equal to 24, then the dealer will stand.

If the dealer will hit, then the optional rules force the player to play the player’s hand a certain way under the following circumstances. If the player’s hand is a hard hand, and if the player’s hand total is less than 15, then the optional rules force the player to hit. If the player’s hand is a hard hand, and if the player’s hand total is a hand total selected from a group consisting of 15, 16, 17, 18, 19, 20, 21, 22, 23, or 24, then the dealer will consult with the player for a decision on how to play the player’s hand. If the player’s hand is a hard hand, and if the player’s hand total is at least equal to 25, then the optional rules force the player to stand. If the player’s hand is a soft hand, and if the player’s hand total is less than 23, then the optional rules force the player to hit. If the player’s hand is a soft hand, and if the player’s hand total is a hand total selected from a group consisting of 23, 24, 25, and 26, then the dealer will consult with the player for a decision on how to play the player’s hand. If the player’s hand is a soft hand and if the player’s hand total is equal to 27, then the optional rules force the player to stand.

If the dealer will stand, then the optional rules force the player to play the player’s hand a certain way under the following circumstances. If the player’s hand total is less than the dealer’s hand total, then the optional rules force the player to hit. If the player’s hand total is at least equal to the dealer’s hand total, then the optional rules force the player to stand.

The game rules for 21-24-27 yield the House an edge of as little as 1.0%. Accordingly, each ten dollar bet would cost a player about a dime on average. That is true in the long run, if the player consistently uses Basic Strategy to make decisions on how to play the player’s hand. Basic strategy is the strategy for the play of the player’s hand that loses the least amount of money to the host in the long run with strictly average luck. If a player doesn’t use Basic Strategy to make decisions on how to play the player’s hand, then in theory the house edge is greater than 1.0%. In practice, players who use Basic Strategy to make decisions on how to play the player’s hand are guaranteed to be losers in the long run with strictly average luck. For that reason, I don’t use Basic Strategy to make decisions on how to play the player’s hand.

I believe in continuous spiritual communion between soul and spirit. For that reason, I use my intuition and judgment to make decisions on how to play the player’s hand. If a player’s intuition and judgment are good, then the player could make a lot of money playing 21-24-27. And in that event, the host should ban the player from playing the game.

Optionally rules for 21-24-27 may specify that the dealer’s use a continuous shuffling machine to shuffle cards between games. If the dealer does employ a continuous shuffling machine, then the cards removed from the shoe and dealt to the players during the game have no effect on the house edge in succeeding games. Optionally, the rules for 21-24-27 may specify that the dealer uses a cut card or a count of the number of games played to determine when to manually shuffle the playing cards. In that event, the playing cards removed from the shoe and dealt to players during a game go into a discard pile at the conclusion of the game. The playing cards remaining to be dealt at the start of the next game have a different composition than the playing cards remaining to be dealt at the start of the previous game. The different composition alters the house edge. Accordingly the cards removed from the shoe and dealt to the players during the game have effect on the house edge in succeeding games.

The effect on the house edge of removal of playing cards to the discard pile is called the effect of removal. The effect of removal is the basis of all card counting systems. Card counting systems assign integer values to each playing card. The integer values roughly correspond to the effect on the house edge caused by the removal of each playing card to the discard pile. Advantage players use a combination of a card counting system, betting strategy, and basic strategy in an attempt to turn the odds in favor of the player. The card counting system tells the advantage player who the cards remaining to be dealt favor. When the cards remaining to be dealt favor the player, then the player raises the bet. When the cards remaining to be dealt favor the dealer, then the player bets the table minimum or leaves the table. In 21-24-27, the effect of removal of playing cards to the discard pile is so small, that the game is virtually impervious to such advantage players. For that reason, the host need not guard against attacks by such advantage players. Host casinos can offer patrons the opportunity to play 21-24-27, and do so with a reduced risk of liability and lower operating costs. People can play 21-24-27 for free right now by clicking on the following link: Play 21-24-27 right now.

New App Release for a Happy New Year!!!

27-31

The Google Play Store has released my new app. In this release, two of my earlier apps, Finnish 27 ™ and Big Slick ™ are merged into one app. People will now be able to play both from a single app !!! The earlier apps enabled people to play four different table-card games. The new app enables people to play the same four table-card games plus a new table-card game. The new table-card game is called 21-24-27.

Screen Shot 2020-01-05 at 14.18.22

I installed the app on my Android devices. To do the same, visit my new Twenty Seven card game app page in the Google Play Store.

I am selling my patent on eBay

Bringing a new game to the market cost money. I don’t have the money. For that reason, I am selling my patent on eBay. Asking price is 21,000,000USD or best offer. 10% of the proceeds go to UNICEF USA. UNICEF works in some of the world’s toughest places, to reach the world’s most disadvantaged children. Across, 190 countries and territories, UNICEF works for every child, everywhere. Each year, UNICEF responds to over 300 humanitarian emergencies; ensuring that children and families receive critical supplies and services in times of disasters. UNICEF USA supports UNICEF’s work through fundraising, advocacy and education in the United States.